H. Jun Huh

I Joined Space Zero.

Translated by GPT

I Joined Space Zero

As of April 14th, I have joined Space Zero. I decided to join because the future I envisioned aligns with the direction of the Space Zero team. Of course, I was also drawn to the challenge of creating a realistic open world in a web browser environment. I believe it is technically feasible. I think the user experience will be overwhelming once the product is made.

The area we need to focus on the most is Fun. I believe there are two main ways to build a business: usefulness and fun. Among them, Space Zero is focusing on creating the fun of creation. Especially with the advent of the AI era, the cost of creating something has significantly decreased, and if we incorporate this into the game, we can create open world content.

I am currently working on voxel-based terrain editing. You can dig caves to create underground spaces. You can dig tunnels, plant bombs, and escape. Although it is a voxel structure similar to Minecraft, Space Zero is planned to be developed based on trimesh.

In Space Zero, various 3D elements can be created based on AI. It is possible to recreate an ancient Roman city or simulate future wars like Star Wars. The chronic problem of content in open worlds can be infinitely expanded based on AI. For flight types, you can specify existing types like airplanes, spaceships, helicopters, jets, hot air balloons, and drones, and by inputting the physical properties for each model, different forms of flight become possible.

From the start, we are targeting the U.S. market. What I realized over the past three months while creating open source is that viral spread in the U.S. is really difficult. The view count is overwhelming, but the conversion rate to actual interaction is significantly lower than in Korea. In Korea, most of the population is concentrated in the metropolitan area, so news spreads quickly and goes viral, but the situation is different in the U.S. However, if the fit is right, there is a possibility for explosive growth, so it seems we are focusing on creating a good product.

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